If no appropriate texture is found the slot remains empty and no other textures can be assigned. Metallic/Roughness maps only: When this checkbox is ticked, each one of the four texture slots is automatically linked to the texture with the appropriate identifier (for the Base Color texture slot the texture with the basecolor identifier is chosen, etc.). To that purpose, four different maps are essential and must be specified: Basecolor, Normal, Roughness and Metallic. If the checkbox is not ticked you will have to manually update the preview using the Refresh button.Īs explained in the start of this document, the Thea material is created in a physically-based manner if a Metal/Roughness structure is present in the Substance™ file. Quality: The Quality value determines the number of passes that will be used during the rendering of the preview.Īuto Refresh: When the Auto Refresh checkbox is ticked, a change in a Substance™ texture will trigger a regeneration of the material preview usin g the latest version of that texture. Size: This option refers to the pixel resolution of the preview, both for the horizontal and the vertical dimensions. Room: Here you can choose the kind of setting that will be used to render the Thea material preview. Assigning materials with Content Browser.Assigning Color, Bitmaps and Procedurals.
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